Lift Buildings

These building provide the Lift necessary to keep your kingdom flying.

Game Text
Generates lift to keep us afloat — average cost, hight fuel, no workers, average lift.

Provides

 * 25 - Lift

Cost

 * 10 - Wood
 * 5 - Adobe

Details
Vertical rotor occupy a 4x4 footprint, consumes 0.5 coal per hour, and displeases occupants in range of 2 squares.

Lift per square: 1.56; Lift per coal: 50 / 71.42 / 125;

Research
Through research vertical rotor can achieve the following benefits:


 * Up to 40% decrease in construction cost
 * Up to 60% decrease in Coal consumption

Game Text
Generates lift to keep us afloat — average cost, average fuel, one worker, average lift.

Provides

 * 20 - Lift

Cost

 * 15 - Wood
 * 5 - Adobe
 * 1 - Worker

Details
Fan occupy a 2x2 footprint, consumes 0.3 coal per hour, and displeases occupants in range of 1 square.

Lift per square: 5 / 6.25 / 7.5; Lift (min) per coal: 66 / 95.23 / 166.66; Lift (max) per coal: 100 / 142.85 / 250;

Research
Through research fan can achieve the following benefits:


 * Up to 50% increase in Lift power
 * Up to 60% decrease in Coal consumption

Game Text
Generates lift to keep us afloat — low cost, no fuel, one worker, poor lift.

Provides

 * 5 - Lift

Cost

 * 7 - Wood
 * 7 - Canvas
 * 1 - Worker

Details
Balloon occupy a 1x1 footprint.

Lift per square: 5 / 6.25 / 7.5;

Research
Through research balloon can achieve the following benefits:


 * Up to 50% increase in Lift power

Game Text
Generates lift to keep us afloat — average cost, no fuel, two workers, average lift.

Provides

 * 10 - Lift

Cost

 * 15 - Wood
 * 5 - Adobe
 * 2 - Worker

Details
Wing occupy a 4xN footprint and can be placed only on the very right/left edge of the city.

Research
Through research wing can achieve the following benefits:


 * Up to 40% decrease in construction cost


 * Up to 50% increase in Lift power